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Gideros apps
Gideros apps












gideros apps
  1. #Gideros apps 720p#
  2. #Gideros apps android#
  3. #Gideros apps simulator#

Packaging ZeroBrane Studio as OSX app 0.Gideros live coding with ZeroBrane Studio 10.Amazon Payments doesn't support "pay-what-you-want" models 1.Tragedy of the Commons and open source projects 14.ZeroBrane Studio in Zenburn and Tomorrow colors 13.

gideros apps

Gideros live coding: a simple example 1.Getting started and FAQ for ZeroBrane Studio 0.Debugging and live coding with Corona SDK 14.Marmalade Quick debugging with ZeroBrane Studio 8.

#Gideros apps simulator#

  • Cocos2d-x simulator and on-device debugging with ZeroBrane Studio 10.
  • Clone view plugin for ZeroBrane Studio 0.
  • ZeroBrane Studio LuaJIT, Lua5.2 and luasocket changes 0.
  • Real-time watches with ZeroBrane Studio 1.
  • Debugging on Vera devices with ZeroBrane Studio 2.
  • Lua package managers and integration with ZeroBrane Studio 2.
  • Gideros on-device debugging with ZeroBrane Studio 0.
  • Corona on-device debugging with ZeroBrane Studio 0.
  • Debugging Adobe Lightroom plugins with ZeroBrane Studio 17.
  • gideros apps

    Debugging OpenResty and Nginx Lua scripts with ZeroBrane Studio 12.Lapis debugging with ZeroBrane Studio 0.Moonscript debugging with ZeroBrane Studio 0.Debugging Mashape Kong plugins with ZeroBrane Studio 0.Redis Lua debugging with ZeroBrane Studio 0.Torch debugging with ZeroBrane Studio 17.You can now open a file from your project in the IDE and use Project | Start Debugging command to debug your application.Īnother interesting aspect of Gideros and ZeroBrane Studio integration is that it also allows debugging and live coding of applications running on an actual device. Set the project folder to point to your project location by using the Project pane on the left side of the IDE window for example, point it at one of the examples at D:\Program Files\Gideros\Examples\Physics\Sleeping Bodies.If the executable is in a different location, you may need to specify this location in cfg/a file (see cfg/a for details on how this is done). If the Gideros player executable is in a default location ( /Applications on OSX or C:\Program Files or D:\Program Files on Windows) or in one of the folders listed in PATH, it will be found by the IDE. In addition to enabling debugging, it will also turn on auto-complete for Gideros API calls. Select Gideros as an interpreter in ZeroBrane Studio going to Program | Lua Interpreters | Gideros.Add require("mobdebug").start() line to your a script.To enable the integration shown in the demo, you need to do these three steps:

    #Gideros apps 720p#

    The video below demonstrates debugging support for Gideros scripts in ZeroBrane Studio (you may need to switch the video to 720p to make the text more readable): This second way was my first recommendation and it took couple of hours to implement support for debugging in the IDE. Another way is to start the application externally and make it connect to the debugger in the IDE, thus allowing the IDE to control the application. One way is to launch the application from the IDE, which allows for tighter integration as the IDE can set the environment for the process and can kill the process when the user aborts debugging or running the application. ZeroBrane Studio supports two ways to debug applications. It is using Lua as its scripting language and after several people on Gideros forums expressed their interest in using ZeroBrane Studio IDE, I thought I would take a look at supporting Gideros in the IDE.

    #Gideros apps android#

    Gideros is a flexible framework for developing mobile applications for iOS and Android platforms.














    Gideros apps